The King is Watching has already taken up a good chunk of my free time, thanks to its approachable and consistently engaging gameplay. It’s well-paced with multiple speed levels, but there’s no way to save during a run, and you have to see it through to the end.
I get that the game wants you to commit, but we all have things to do and can’t always take out 30 to 40 minutes for an uninterrupted run. For some reason, there’s still no save option mid-run, which has been a common complaint among players. Thankfully, Hypnohead, the team behind the game, has finally responded.

Is a Save Feature Coming to The King is Watching?
Yes, Hypnohead has confirmed that the ability to save during a run is coming to The King is Watching as part of the first update.This was confirmed by one of the developers onSteamin reply to one of the many threads asking for a save feature.
While a timeline isn’t provided, it’s clear that they’re actively working on it, and I expect it’ll likely be added in a few days at most. They haven’t detailed how this mechanic will work, but I’m assuming you’ll be allowed to save at whatever point, or perhaps outside of combat.

If you’re a Steam Deck user, you may technically “save” the game by putting the console in suspend mode, but that’s not the ideal way to go about it.
Other things I’d like to see added in the game include a dedicated controls screen, an improved tutorial which explicitly mentions certain controls, likehow you’re supposed to move around building tiles, and finally, the ability to play the game at a higher framerate than 60 FPS. The developers have confirmed that they’re adding localization forfive more languages:Japanese, Korean, French, Brazilian Portuguese,andPolish.
Outside of these minor issues, I think The King is Watching is a fun roguelite with a fairly unique hook. I’m already interested to see how things change with different advisors and kings, and hope to see it to the end. Since this isn’t an early access release, I don’t think we’ll see major gameplay changes, but quality-of-life improvements like the save feature are definitely on the table.
Ali Hashmi
Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn’t spending an unhealthy amount of time in Slay the Spire, he’s probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.