InNo Rest for the Wickedstarting off can be brutally difficult and can feel like being thrown into the deep end. But with the right early-game build, you can turn a punishing experience into a strategic challenge.

In this guide for the brutal ​​​​​​​Action RPGgame, we will be taking a look at one of the early-game builds that can help you when you’re starting out and will help you on your journey.

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No Rest For The Wicked Warrior Build

Unlike many traditional RPGs,No Rest for the Wickeddoesn’t include a class system. You begin with balanced stats, and your journey is shaped entirely by how you allocate points as you level up.This gives you the flexibility to tailor your build to your preferred playstyle.

We’ll be showcasingthe Warrior build, an early-game strategy (Levels 1–10) that uses two-handed swords as the primary weapon and focuses mainly on the Strength attribute.

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Gear and Spells

For this build, we’ll be using a two-handed sword,the Claymore, which can be commonly found in the early stages of the game.

The Claymoreis a two-handed weapon that deals powerful, sweeping blows. Compared to one-handed swords, it offers greater poise damage and reach, making it perfect for breaking enemy stances and controlling crowds.

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While slower and more stamina-hungry, this sword more than makes up for it with its devastating damage potential and area coverage.

The Claymorecomes with theJuggle Strikeruneattack spell.

This attackcosts 100 focus pointsand will perform a single upward slash that will not only deal massive amounts of damage but can easily break the poise of most enemies if it lands, making this one of the most powerful tools available for this build.

For the second spell slot, we will be putting in theBalance Smashrune, which can be extracted fromthe Weeping Earthtwo-handed hammer.

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This rune attack alsocosts 100 focus pointsto cast and will perform a smashing overhead attack that will damage all the enemies in proximity, making it an efficient option to use when you’re facing off against multiple enemies.

Thirdly, we will be using theStamina Wellspringrune that can be extracted fromthe Paddle.

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This is a supportive spell thatwill increase your stamina pooland regenerationfor 120 secondsafter casting and will make stamina management considerably easier in combat encounters.

Lastly, we will be putting in theHeal Aurarune spell that can be bought from Eleanor.

This spell will really help in the beginning hours of the game as it will alleviate some of the reliance on food for healing.

Armor Pieces

For the armor pieces, it is better to go for leather pieces, and if you don’t have a high equip load, use cloth pieces, asthe Claymoreis heavier compared to one-handed weapons in general.

The goal is to keep your weight class in theNormalrange so you will not be stuck with theHeavy Roll, which is a lot slower and has fewer invincibility frames.

It is impossible not to go into the heavyweight class wearingMesh armorat this point in the game, but if you are comfortable with the heavy roll, you can use the Mesh armor pieces for more protection.

Enchantments and Affixes

For the enchantments on the gear pieces, we are looking for affixes that will help mainly with managing ourstamina and focus. As such, ideally, we want to have affixes such asincreased focus gain, stamina gain, or decreased focus cost/stamina cost on our gear.Enchantments that decrease the item weight will also help with maintaining our mobility.

Other useful offensive affixes include increased attack damage after rune attacks, which will generally increase your damage output as you use your spells, and increased stagger damage after a backstab, which will add to the already great poise damage ofthe Claymore.

For the negative modifiers, we will be trying to avoid curses such as decreased equip load or increased stamina cost, as those will greatly impair the effectiveness of the build.

In the early game, you have limited ring slots and not a lot of options depending on the luck of your drops. Ideally, you will be looking for aFeather Ring, which will increase your equipment load by a set percentage, enabling you to equip heavier armor for better defense value without going into the Heavyweight class.

Another good option is anAgility Ringthat will increase your movement speed and reduce your stamina costs, which is extremely helpful when starting out.

Gemsare rare early on, but if you find any, look for ones that boost base stats:

Other good gems include:

In the early game, you can infuse the gems that you come across or save them for later use, as they do not play a crucial role in the build.

Consumables

There are no specific consumables that are essential for this build, but they help ease challenges.

Stat Allocation

As stated previously, this build will focus mainly on the Strength attribute, but putting all your points into a single stat can be detrimental, especially in the early game.

Spread your stats to support survivability and resource management:

Also, invest a point or two inEquip Loadto avoid the Heavy Weight Class.

By level 10, aim for:

For the equipment load, it is advisable to haveat least a maximum of 200 weight load, making it easier to keep your weight class in theNormalrange.

Final Thoughts

No Rest for the Wickedcan be an unforgiving experience if you somehow end up with a bad start, and this “Warrior” build will help you set up a solid foundation to carry you through the early game. The build utilizes mainly two-handed sword weapons, which are great at dishing out a lot of punishment.

The increase in stamina fromStamina Wellspringwill help in the early game with stamina management during combat. Being a two-handed heavy weapon build, it has the very common problem of dealing with ranged, mobile enemies.

Although the weapon can deal a lot of damage, the longer wind-ups and higher stamina cost mean you must make sure your strike hits—as missing a swing can cost you dearly.

No Rest For the Wicked Archer Build

In this guide, we will be taking a look at one of the early game builds that can help you when you’re starting out and will help you on your journey.

We do not have any specific means of dealing with ranged enemies from afar in this build; The flexible nature of rune spells allows you to complement the weapon in its areas of weakness, offering ranged options and attacks that can cover longer distances.

Another important thing to keep in mind is that, since we are keeping our weight class in theNormalrange, the build is neither the most agile nor the most tanky. Thus, you will still need to time your dodges well when using this build, as getting caught in a combo will lead to death more often than not.

So, this wraps up my guide to putting together the “Warrior” build utilizing the Claymore forNo Rest for the Wicked. I hope you find this guide helpful on your journey through the island of Sacra. If you have any more tips you would like to add or share—or additional questions—please leave them in the comments below!

No Rest for the Wicked